1.d4
d5
2.c4
dxc4
Queen's Gambit Declined
3.Nf3
e6
4.e3
a6
The idea, of course, is b5. The computer will not want to be down a pawn.
5.Bxc4
c5
6.0-0
Nf6
7.Bb3
cxd4
8.exd4
White has an isolated queen pawn, but that can prove to be dangerous in the hands of the machine. Normally, black would want to blockade the d-pawn with a knight on d5. White will want to play d5 to trade off the pawn.
8...Nc6
9.Nc3
Be7
10.Re1
0-0
11.Bf4
Qd3 and a3 is an alternative
11...Na5
Going after the dangerous Bb3
12.d5
Nxb3
13.Qxb3
Gary takes off his glasses for a long think, reviewing variations in memory.
13...exd5
Fritz has a much more open position than in the last game, and this will be very hard to Gary to win. But Black is in no great danger, and the tactics are easily calculable for him. [ 13...Nxd5
14.Rad1
Nxf4
15.Rxd8
Rxd8
]
14.Rad1
pinning rather than caputing the d-pawn. Black needs to defend accurately.
14...Be6
15.Qxb7
No great advantage for white here despite the unbalnced pawn structure. Gary is likely to play Bd6 and Rb8. Black's only danger is the isolated d-pawn.
15...Bd6
16.Bg5
Rb8
17.Qxa6
Rxb2
18.Bxf6
Qxf6
19.Qxd6
Qxc3
very drawish here
20.Nd4
Rxa2
21.Nxe6
fxe6
22.Qxe6+
Kh8
[ 22...Rf7??
23.Qxd5+-
]
23.Rf1
[ 23.Qf7!?
Qc8
24.Qxd5
Raxf2
]
23...Qc5
Adding a third attack to the white f-pawn.
24.Qxd5
[ 24.Rxd5??
Qxf2+
25.Rxf2
Ra1+
26.Rd1
Rxd1+
27.Qe1
Rxe1+
28.Rf1
Rfxf1#
]
24...Rfxf2
A forced draw. Now Qd8+ Rf8+ or Qxd5?? Rxg2 leads to mate!
25.Rxf2
[ 25.Qd8+
Rf8+
26.Kh1
Raf2=
]
25...Qxf2+
26.Kh1
h6
[ 26...g6??
27.Qe5+
Kg8
28.Rd8++-
]
27.Qd8+
Kh7
28.Qd3+
[ 28.Qd3+
Kh8
29.Qg6
Qd4=
] *